| Moose::Manual::Attributes - Object attributes with Moose |
lazy_buildinit_arg)
Moose::Manual::Attributes - Object attributes with Moose
Moose attributes have many properties, and attributes are probably the single most powerful and flexible part of Moose. You can create a powerful class simply by declaring attributes. In fact, it's possible to have classes that consist solely of attribute declarations.
An attribute is a property that every member of a class has. For
example, we might say that "every Person object has a first name and
last name". Attributes can be optional, so that we can say "some Person
objects have a social security number (and some don't)".
At its simplest, an attribute can be thought of as a named value (as in a hash) that can be read and set. However, attributes can also have defaults, type constraints, delegation and much more.
In other languages, attributes are also referred to as slots or properties.
Use the has function to declare an attribute:
package Person;
use Moose;
has 'first_name' => ( is => 'rw' );
This says that all Person objects have an optional read-write
"first_name" attribute.
The options passed to has define the properties of the
attribute. There are many options, but in the simplest form you just
need to set is, which can be either rw (read-write) or ro
(read-only).
(In fact, you could even omit is, but that gives you an attribute
that has no accessors, which is pointless unless you're doing some
deep, dark magic).
Each attribute has one or more accessor methods. An accessor lets you read and write the value of that attribute for an object.
By default, the accessor method has the same name as the attribute. If
you declared your attribute as ro then your accessor will be
read-only. If you declared it read-write, you get a read-write
accessor. Simple.
Given our Person example above, we now have a single first_name
accessor that can read or write a Person object's first_name
attribute's value.
If you want, you can also explicitly specify the method names to be used for reading and writing an attribute's value. This is particularly handy when you'd like an attribute to be publicly readable, but only privately settable. For example:
has 'weight' => ( is => 'ro', writer => '_set_weight', );
This might be useful if weight is calculated based on other methods.
For example, every time the eat method is called, we might adjust
weight. This lets us hide the implementation details of weight
changes, but still provide the weight value to users of the class.
Some people might prefer to have distinct methods for reading and writing. In Perl Best Practices, Damian Conway recommends that reader methods start with "get_" and writer methods start with "set_".
We can do exactly that by providing names for both the reader and
writer methods:
has 'weight' => ( is => 'rw', reader => 'get_weight', writer => 'set_weight', );
If you're thinking that doing this over and over would be insanely tedious, you're right! Fortunately, Moose provides a powerful extension system that lets you override the default naming conventions. See the Moose::Manual::MooseX manpage for more details.
Moose allows you to explicitly distinguish between a false or undefined attribute value and an attribute which has not been set. If you want to access this information, you must define clearer and predicate methods for an attribute.
A predicate method tells you whether or not a given attribute is
currently set. Note that an attribute can be explicitly set to
undef or some other false value, but the predicate will return
true.
The clearer method unsets the attribute. This is not the
same as setting the value to undef, but you can only distinguish
between them if you define a predicate method!
Here's some code to illustrate the relationship between an accessor, predicate, and clearer method.
package Person;
use Moose;
has 'ssn' => ( is => 'rw', clearer => 'clear_ssn', predicate => 'has_ssn', );
...
my $person = Person->new(); $person->has_ssn; # false
$person->ssn(undef); $person->ssn; # returns undef $person->has_ssn; # true
$person->clear_ssn; $person->ssn; # returns undef $person->has_ssn; # false
$person->ssn('123-45-6789'); $person->ssn; # returns '123-45-6789' $person->has_ssn; # true
my $person2 = Person->new( ssn => '111-22-3333'); $person2->has_ssn; # true
By default, Moose does not make a predicate or clearer for you. You must explicitly provide names for them.
By default, all attributes are optional, and do not need to be
provided at object construction time. If you want to make an attribute
required, simply set the required option to true:
has 'name' => ( is => 'ro', required => 1, );
There are a couple caveats worth mentioning in regards to what "required" actually means.
Basically, all it says is that this attribute (name) must be provided to
the constructor, or be lazy with either a default or a builder. It does not
say anything about its value, so it could be undef.
If you define a clearer method on a required attribute, the clearer will work, so even a required attribute can be unset after object construction.
This means that if you do make an attribute required, providing a
clearer doesn't make much sense. In some cases, it might be handy to
have a private clearer and predicate for a required
attribute.
Attributes can have default values, and Moose provides two ways to specify that default.
In the simplest form, you simply provide a non-reference scalar value
for the default option:
has 'size' => ( is => 'ro', default => 'medium', predicate => 'has_size', );
If the size attribute is not provided to the constructor, then it ends
up being set to medium:
my $person = Person->new(); $person->size; # medium $person->has_size; # true
You can also provide a subroutine reference for default. This
reference will be called as a method on the object.
has 'size' => ( is => 'ro', default => sub { ( 'small', 'medium', 'large' )[ int( rand 3 ) ] }, predicate => 'has_size', );
This is dumb example, but it illustrates the point that the subroutine will be called for every new object created.
When you provide a default subroutine reference, it is called as a
method on the object, with no additional parameters:
has 'size' => ( is => 'ro', default => sub { my $self = shift;
return $self->height > 200 ? 'big' : 'average';
},
);
When the default is called during object construction, it may be
called before other attributes have been set. If your default is
dependent on other parts of the object's state, you can make the
attribute lazy. Laziness is covered in the next section.
If you want to use a reference of any sort as the default value, you must return it from a subroutine. This is necessary because otherwise Perl would instantiate the reference exactly once, and it would be shared by all objects:
has 'mapping' => ( is => 'ro', default => {}, # wrong! );
Moose will throw an error if you pass a bare non-subroutine reference as the default.
If Moose allowed this then the default mapping attribute could easily end up shared across many objects. Instead, wrap it in a subroutine reference:
has 'mapping' => ( is => 'ro', default => sub { {} }, # right! );
This is a bit awkward, but it's just the way Perl works.
As an alternative to using a subroutine reference, you can instead
supply a builder method for your attribute:
has 'size' => ( is => 'ro', builder => '_build_size', predicate => 'has_size', );
sub _build_size { return ( 'small', 'medium', 'large' )[ int( rand 3 ) ]; }
This has several advantages. First, it moves a chunk of code to its own named method, which improves readability and code organization.
We strongly recommend that you use a builder instead of a
default for anything beyond the most trivial default.
A builder, just like a default, is called as a method on the
object with no additional parameters.
Because the builder is called by name, it goes through Perl's
method resolution. This means that builder methods are both
inheritable and overridable.
If we subclass our Person class, we can override _build_size:
package Lilliputian;
use Moose; extends 'Person';
sub _build_size { return 'small' }
Because builders are called by name, they work well with roles. For
example, a role could provide an attribute but require that the
consuming class provide the builder:
package HasSize; use Moose::Role;
requires '_build_size';
has 'size' => ( is => 'ro', lazy => 1, builder => '_build_size', );
package Lilliputian; use Moose;
with 'HasSize';
sub _build_size { return 'small' }
Roles are covered in the Moose::Manual::Roles manpage.
lazy_buildMoose lets you defer attribute population by making an attribute
lazy:
has 'size' => ( is => 'ro', lazy => 1, builder => '_build_size', );
When lazy is true, the default is not generated until the reader
method is called, rather than at object construction time. There are
several reasons you might choose to do this.
First, if the default value for this attribute depends on some other
attributes, then the attribute must be lazy. During object
construction, defaults are not generated in a predictable order, so
you cannot count on some other attribute being populated when
generating a default.
Second, there's often no reason to calculate a default before it's
needed. Making an attribute lazy lets you defer the cost until the
attribute is needed. If the attribute is never needed, you save
some CPU time.
We recommend that you make any attribute with a builder or non-trivial
default lazy as a matter of course.
To facilitate this, you can simply specify the lazy_build attribute
option. This bundles up a number of options together:
has 'size' => ( is => 'ro', lazy_build => 1, );
This is the same as specifying all of these options:
has 'size' => ( is => 'ro', lazy => 1, builder => '_build_size', clearer => 'clear_size', predicate => 'has_size', );
If your attribute name starts with an underscore (_), then the clearer
and predicate will as well:
has '_size' => ( is => 'ro', lazy_build => 1, );
becomes:
has '_size' => ( is => 'ro', lazy => 1, builder => '_build__size', clearer => '_clear_size', predicate => '_has_size', );
Note the doubled underscore in the builder name. Internally, Moose simply prepends the attribute name with "_build_" to come up with the builder name.
If you don't like the names that lazy_build generates, you can
always provide your own:
has 'size' => ( is => 'ro', lazy_build => 1, clearer => '_clear_size', );
Options that you explicitly provide are always used in favor of Moose's internal defaults.
init_arg)By default, each attribute can be passed by name to the class's constructor. On occasion, you may want to use a different name for the constructor parameter. You may also want to make an attribute unsettable via the constructor.
Both of these goals can be accomplished with the init_arg option:
has 'bigness' => ( is => 'ro', init_arg => 'size', );
Now we have an attribute named "bigness", but we pass size to the
constructor.
Even more useful is the ability to disable setting an attribute via the constructor. This is particularly handy for private attributes:
has '_genetic_code' => ( is => 'ro', lazy_build => 1, init_arg => undef, );
By setting the init_arg to undef, we make it impossible to set
this attribute when creating a new object.
Moose has built-in support for weak references. If you set the
weak_ref option to a true value, then it will call
Scalar::Util::weaken whenever the attribute is set:
has 'parent' => ( is => 'rw', weak_ref => 1, );
$node->parent($parent_node);
This is very useful when you're building objects that may contain circular references.
A trigger is a subroutine that is called whenever the attribute is
set:
has 'size' => ( is => 'rw', trigger => \&_size_set, );
sub _size_set { my ( $self, $size ) = @_;
warn $self->name, " size is now $size\n";
}
The trigger is called as a method, and receives the new value as its argument. The trigger is called after the value is set.
This differs from an after method modifier in two ways. First, a trigger is only called when the attribute is set, as opposed to whenever the accessor method is called (for reading or writing). Second, it is also called when an attribute's value is passed to the constructor.
However, triggers are not called when an attribute is populated
from a default or builder
Attributes can be restricted to only accept certain types:
has 'first_name' => ( is => 'ro', isa => 'Str', );
This says that the first_name attribute must be a string.
Moose also provides a shortcut for specifying that an attribute only accepts objects that do a certain role:
has 'weapon' => ( is => 'rw', does => 'MyApp::Weapon', );
See the the Moose::Manual::Types manpage documentation for a complete discussion of Moose's type system.
Attributes can define methods which simply delegate to their values:
has 'hair_color' => ( is => 'ro', isa => 'Graphics::Color::RGB', handles => { hair_color_hex => 'as_hex_string' }, );
This adds a new method, hair_color_hex. When someone calls
hair_color_hex, internally, the object just calls <
$self-hair_color->as_hex_string >>.
See the Moose::Manual::Delegation manpage for documentation on how to set up delegation methods.
One of Moose's best features is that it can be extended in all sorts of ways through the use of custom metaclasses and metaclass traits.
When declaring an attribute, you can declare a metaclass or a set of traits for the attribute:
use MooseX::AttributeHelpers;
has 'mapping' => ( metaclass => 'Collection::Hash', is => 'ro', default => sub { {} }, );
In this case, the metaclass Collection::Hash really refers to
the MooseX::AttributeHelpers::Collection::Hash manpage.
You can also apply one or more traits to an attribute:
use MooseX::MetaDescription;
has 'size' => ( is => 'ro', traits => ['MooseX::MetaDescription::Meta::Trait'], description => { html_widget => 'text_input', serialize_as => 'element', }, );
The advantage of traits is that you can mix more than one of them together easily (in fact, a trait is just a role under the hood).
There are a number of MooseX modules on CPAN which provide useful attribute metaclasses and traits. See the Moose::Manual::MooseX manpage for some examples. You can also write your own metaclasses and traits. See the "Meta" and "Extending" recipes in the Moose::Cookbook manpage for examples.
By default, a child inherits all of its parent class(es)' attributes as-is. However, you can explicitly change some aspects of the inherited attribute in the child class.
The options that can be overridden in a subclass are:
To override an attribute, you simply prepend its name with a plus sign
(+):
package LazyPerson;
use Moose;
extends 'Person';
has '+first_name' => ( lazy => 1, default => 'Bill', );
Now the first_name attribute in LazyPerson is lazy, and defaults
to 'Bill'.
We recommend that you exercise caution when changing the type (isa)
of an inherited attribute.
Moose attributes are a big topic, and this document glosses over a few aspects. We recommend that you read the the Moose::Manual::Delegation manpage and the Moose::Manual::Types manpage documents to get a more complete understanding of attribute features.
Moose has lots of attribute options. The ones listed below are superseded by some more modern features, but are covered for the sake of completeness.
documentation optionYou can provide a piece of documentation as a string for an attribute:
has 'first_name' => ( is => 'rw', documentation => q{The person's first (personal) name}, );
Moose does absolutely nothing with this information other than store it.
auto_deref optionIf your attribute is an array reference or hash reference, the
auto_deref option will make Moose dereference the value when it is
returned from the reader method:
my %map = $object->mapping;
This option only works if your attribute is explicitly typed as an
ArrayRef or HashRef.
However, we recommend that you use the MooseX::AttributeHelpers manpage for these types of attributes, which gives you much more control over how they are accessed and manipulated.
Moose provides an attribute option called initializer. This is
similar to builder, except that it is only called during object
construction.
This option is inherited from the Class::MOP manpage, but we recommend that you
use a builder (which is Moose-only) instead.
Dave Rolsky <autarch@urth.org>
Copyright 2009 by Infinity Interactive, Inc.
This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself.
| Moose::Manual::Attributes - Object attributes with Moose |