| Audio::MPD - class to talk to MPD servers |
Audio::MPD - class to talk to MPD (Music Player Daemon) servers
version 0.19.8
use Audio::MPD;
my $mpd = Audio::MPD->new;
$mpd->play;
sleep 10;
$mpd->next;
Audio::MPD gives a clear object-oriented interface for talking to and
controlling MPD (Music Player Daemon) servers. A connection to the MPD
server is established as soon as a new Audio::MPD object is created.
Since mpd is still in 0.x versions, Audio::MPD sticks to latest mpd
(0.14 as time of writing) protocol & behaviour, and does not try to
maintain backward compatibility.
Note that the module will by default connect to mpd before sending any
command, and will disconnect after the command has been issued. This
scheme is far from optimal, but allows us not to care about timeout
disconnections. Because of that, the idle command (new in mpd 0.14)
is not (and will not) be supported in Audio::MPD. This will be
implemented in POE::Component::Client::MPD.
/!\ Note that Audio::MPD is using high-level, blocking sockets.
This means that if the mpd server is slow, or hangs for whatever reason,
or even crash abruptly, the program will be hung forever in this sub.
The POE::Component::Client::MPD module is way safer - you're advised
to use it instead of Audio::MPD. Or you can try to set conntype to
$REUSE (see Audio::MPD constructor for more details), but you
would be then on your own to deal with disconnections.
This is the constructor for Audio::MPD. One can specify the following
options:
$hostname
defaults to environment var MPD_HOST, then to 'localhost'. Note that
MPD_HOST can be of the form password@host.
$port
defaults to environment var MPD_PORT, then to 6600.
defaults to environment var MPD_PASSWORD, then to ''.
change how the connection to mpd server is handled. It can be either
$REUSE to reuse the same connection or $ONCE to open a new
connection per command (default)
ping()
Sends a ping command to the mpd server.
version()
Return mpd's version number as advertised during connection. Note that mpd returns protocol version when connected. This protocol version can differ from the real mpd version. eg, mpd version 0.13.2 is "speaking" and thus advertising version 0.13.0.
kill()
Send a message to the MPD server telling it to shut down.
Change password used to communicate with MPD server to $password.
Empty string is assumed if $password is not supplied.
Force mpd to recan its collection. If $path (relative to MPD's music
directory) is supplied, MPD will only scan it - otherwise, MPD will
rescan its whole collection.
urlhandlers()
Return an array of supported URL schemes.
Sets the audio output volume percentage to absolute $volume. If
$volume is prefixed by '+' or '-' then the volume is changed
relatively by that value.
Enable the specified audio output. $output is the ID of the audio
output.
Disable the specified audio output. $output is the ID of the audio
output.
stats()
Return an Audio::MPD::Common::Stats object with the current statistics
of MPD. See the associated pod for more information.
status()
Return an Audio::MPD::Common::Status object with various information on
current MPD server settings. Check the embedded pod for more information on
the available accessors.
current()
Return an Audio::MPD::Common::Item::Song representing the song currently
playing.
Return an Audio::MPD::Common::Item::Song representing the song number
$song. If $song is not supplied, returns the current song.
Return an Audio::MPD::Common::Item::Song representing the song with id
$songid. If $songid is not supplied, returns the current song.
Set the repeat mode to $repeat (1 or 0). If $repeat is not
specified then the repeat mode is toggled.
Set the random mode to $random (1 or 0). If $random is not
specified then the random mode is toggled.
Enable crossfading and set the duration of crossfade between songs. If
$seconds is not specified or $seconds is 0, then crossfading is
disabled.
Begin playing playlist at song number $song. If no argument supplied,
resume playing.
Begin playing playlist at song ID $songid. If no argument supplied,
resume playing.
Pause playback. If $state is 0 then the current track is unpaused,
if $state is 1 then the current track is paused.
Note that if $state is not given, pause state will be toggled.
stop()
Stop playback.
next()
Play next song in playlist.
prev()
Play previous song in playlist.
Seek to $time seconds in song number $song. If $song number is
not specified then the perl module will try and seek to $time in the
current song.
Seek to $time seconds in song ID $songid. If $song number is
not specified then the perl module will try and seek to $time in the
current song.
To search the collection, use the collection() accessor, returning the
associated Audio::MPD::Collection object. You will then be able to call:
$mpd->collection->random_song;
See Audio::MPD::Collection documentation for more details on available
methods.
To update the playlist, use the playlist() accessor, returning the
associated Audio::MPD::Playlist object. You will then be able to call:
$mpd->playlist->clear;
See Audio::MPD::Playlist documentation for more details on available
methods.
You can find more information on the mpd project on its homepage at http://www.musicpd.org.wikia.com>.
Original code (2005) by Tue Abrahamsen <tue.abrahamsen@gmail.com>,
documented in 2006 by Nicholas J. Humfrey <njh@aelius.com>.
Audio::MPD development takes place on <audio-mpd@googlegroups.com>:
feel free to join us. (use http://groups.google.com/group/audio-mpd
to sign in). Our git repository is located at
git://repo.or.cz/audio-mpd.git, and can be browsed at
http://repo.or.cz/w/audio-mpd.git.
You can also look for information on this module at:
Jerome Quelin, <jquelin@cpan.org>
Copyright (c) 2005 Tue Abrahamsen, all rights reserved. Copyright (c) 2006 Nicolas J. Humfrey, all rights reserved. Copyright (c) 2007-2009 Jerome Quelin, all rights reserved.
This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.
This software is copyright (c) 2007 by Jerome Quelin.
This is free software; you can redistribute it and/or modify it under the same terms as the Perl 5 programming language system itself.
| Audio::MPD - class to talk to MPD servers |